There is a wide spectrum of results achievable with chipcrusher. For example:
– Uniquely destroy/mangle a beat, a guitar or any other audio track.
– Play single hits and emulate the sound of old samplers.
– Add ‘accurate dirt’ to chipsounds’s output.
The three main components in chipcrusher are: DAC Encoding, Background Noise and Post-Processing. The audio inputs first go through a simulation of early lofi digital audio codecs (DAC Encoding). Then it get mixed with the Background Noise to add some grit. And finally, the sound get sent through a selection of speaker and filter impulse responses that we call the Post-Processing stage. Of course, each component can be bypassed on demand without muting the audio.
1. DAC Encoding
The DAC Encoding resamples the input audio and re-encodes it using your choice of LPCM, FPCM, DPCM, A-Law, μ-Law, DIALOGIC, BRR, YADPCM, LPC-10, PWM or PDM.
2. Background Noise
Noises were carefully recorded and looped from our collection of gear (consoles and arcade boards) which were also used for the research behind chipsounds. Just select the preset and adjust volume to taste. Note: default volumes should be used if you want to keep it subtle.
Some units generate different noises depending on external factors, for instance, it is well known that the Commodore 64 and Vectrex background noises were directly related to what was displayed at a particular time on the screen. In this case various noises are available.
3. Post Processing
A very efficient convolution engine allows chipcrusher’s sound (which can be very harsh at times) to go through a few of the most well loved vintage gaming devices, computers or monitors. Each impulse gives a totally different tonal quality to the sound.
The available impulses are split into 5 categories: Computers, Filters, Monitors, Game Devices and Musical Instruments.
It can work as a VST/AU/RTAS plug-in for most major sequencing audio programs and supported tracker programs on Windows and OS X.
For a limited time, chipcrusher is offered at $39 only!!